Metaverse hype may have died down, but tech companies are still investing in VR. And a crop of new devices will continue to expand audiences—albeit slowly.
A year after metaverse hype peaked and then crashed, VR is still gaining users. But the pace of growth has slowed, and the predominant use cases are more limited for VR than for AR.
Key Question: What is the US audience for VR media and advertising, and how are consumers using immersive media?
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