The news: Roblox is leaning into its place as a user-generated content platform by expanding its marketplace. Users can now sell “bundles” of avatars and cosmetics that work across Roblox’s vast network of player-made worlds and games.
Roblox called the changes “a big step forward for creators,” emphasizing the crucial role users play in its business.
Zoom out: Among video game publishers and creator platforms, Roblox stands in an unusual position. The platform is a sandbox for users of all ages to toy with game-making tools and create digital assets, a model that has garnered praise for letting kids experiment with digital creation—and criticism for monetizing those creations.
User-generated content is also a big moneymaker: Roblox requires users to pay for an in-game currency for transactions that creators can convert into dollars; it then takes a portion of both conversions.
Our take: Convenience will lower the barrier of entry for creators who want to experiment with Roblox’s marketplace and could entice some of its active users to begin creating content as well. Pushing into both the creator economy and advertising makes Roblox a fascinating company to watch for insights on how both markets will fare when paired with gaming.
First Published on Aug 30, 2024