Video game advertising offers marketers access to one of the most engaged audiences in digital media. Nearly 60% of the US population plays digital games, yet gaming accounts for less than 5% of worldwide media investment, creating a gap between consumer attention and ad spend allocation. This guide examines in-game ad formats, audience demographics, and emerging opportunities like rewarded advertising that are reshaping how brands connect with gamers across platforms.
In-game advertising refers to the integration of marketing content into video game environments across mobile, console, and PC platforms. Ads can appear in a variety of different forms in-game, including as billboards within gameplay, video spots during natural breaks, or sponsored virtual items that players interact with directly.
Many marketers are already making use of this format, but there's a lot of room for growth. US game ad revenues will surpass $10 billion by 2029, according to an EMARKETER forecast. In-game advertising will represent 2.3% of overall digital advertising spending in 2026. This indicates a disconnect between where marketers allocate budgets and where consumers spend their time: The average US consumer spends over one hour daily with digital gaming.
The Interactive Advertising Bureau's 2025 Gaming Measurement Framework categorizes in-game advertising into four primary formats:
Beyond these formats, there are other ways marketers can connect with players. For example, brands can also pursue "advergames" (custom games built around a brand), sponsored events, and branded virtual goods sold through in-game marketplaces.
Three factors are driving renewed marketer interest in gaming:
In the US, the gaming audience spans all age groups and demographics, challenging the stereotype of gamers as primarily young males.
Some 59.2% of the US population will be digital gamers in 2026, according to an October 2025 EMARKETER forecast. And globally, over 3.4 billion people play digital games, according to Dentsu.
Penetration rates are highest among young adults (76.0% of ages 18-24), but gaming has become mainstream across generations:
Gaming also extends beyond the game itself: 27% of gamers' social media time and 25% of their streaming video time is spent on gaming-related content, per Bain & Company.
Rewarded advertising offers consumers tangible value in exchange for their attention, such as discounts, in-game currency, extra lives, or exclusive content. This value exchange differentiates rewarded ads from more interruptive formats.
Some 65% of US marketers agree that users prefer rewarded ads to non-rewarded formats, and 46.3% say rewarded ads make users feel more in control of their ad experiences, according to an EMARKETER and Discord survey. Adoption is growing: 20% of marketers use rewarded ads frequently, and another 34.4% have tested them. Brand marketers are leading adoption, with 52.9% planning to use rewarded ads in upcoming campaigns compared with 41.9% of agencies.
The format resonates particularly with Gen Z, a generation that's digital-first but increasingly ad-averse. Three-quarters of Gen Zers will be digital gamers by 2028, making reward-based formats a natural fit for reaching this demographic.
Rewarded advertising demonstrates effectiveness from awareness through conversion. More than 60% of marketers find rewarded ads effective for upper-funnel, middle-funnel, and bottom-funnel marketing efforts, according to the EMARKETER and Discord survey.
Additionally, two-thirds of marketers see rewarded ads as effective for reaching tech-savvy or hard-to-reach audiences.
The format is also expanding beyond mobile gaming: 74% of marketers see social media as a promising environment for rewarded ads, followed by streaming platforms (56%), and messaging or community apps (45%).
Despite the opportunity, in-game advertising presents obstacles that limit investment:
Marketers evaluating gaming should focus on four priorities:
We prepared this article with the assistance of generative AI tools and stand behind its accuracy, quality, and originality.
EMARKETER forecast data was current at publication and may have changed. EMARKETER clients have access to up-to-date forecast data. To explore EMARKETER solutions, click here.